Serious Games for Agile Teams
Previous known as "Innovation Games" While there is a lot to love about Agile development, many practices can get pretty tiresome. Retrospectives stop working when teams become bored with answering the same three questions ("what worked, what didn't work, what should we change"). Prioritizing a product backlog in a single meeting before, or during, release planning using a spreadsheet isn't very engaging. Developing and presenting a product roadmap using PowerPoint gets pretty old, especially when you can't find a way to show the growth in functionality of your product.
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Agile should be fun! And when you integrate the serious games described in this class into your Agile practice, it will be!
Agenda - Day 1 Overview of Serious Games and how they can used used in the Agile Development Cycle Case studies to illustrate the problems in Agile and how the games can overcome these problems Playing lots of games! Agenda - Day 2 More case studies and guided exploration of using serious games in Agile development Playing lots of games! What to Bring (all of these are optional except a good attitude!) - headphones - laptop - cell phone Please also read this for ideas on how people at using Innovation Games with Agile: http://leadinganswers.typepad.com/leading_answers/2007/03/release_and_ite.html |